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Oculus Go Classroom

The company builds educational platforms based on AR&VR usage

Solution:

VR Software Development

Industry:

Education Services

BUSINESS CHALLENGE

weaknesses

  • The classroom had to be equipped with Oculus Go/Quest for every student
  • Wi-Fi access is required for the classroom
  • The classroom has to be fulfilled with video materials specific for VR and specific for their learning path

strengths

  • Full teacher control
  • Strong secure system (without teacher’s desktop nothing will work on the Oculus side so it’s work only in the classroom)
  • 100% Engaging of students in the process

PROJECT DESCRIPTION

The main idea of the project is to create VR educational classrooms. Computools's experts developed a software kit that allows using of VR materials for Classrooms.

It consists of two separate parts: for teachers and for students. The Desktop application is designed for the teacher. It has options to select one of the materials available on the Oculus Go side application and control every state, like play, pause, stop, timeline, backward, forward, select different 360-degree videos, or using classic videos. Oculus Go application side is an application in headset controlled by the Desktop application, that shows video fragments selected by the teacher.

This application removes the problem of explaining complex things through simple and clear visualization in the VR environment.

Outcome

Enabling the high expertise of Computools's engineers in creating virtual reality-based software, the finished application fully meets the high requirements and standards of the industry. The application has been distributed in educational institutions, which allowed the client to increase profits and customer loyalty.

Several key options we solved:
  • Introduced strict control from the teacher's desktop application.
  • Implemented the ability to use standard and 360-degree videos.
  • Developed the UX design for the desktop application.

Digital Platform & Technology

The technological stack is determined by the needs of the project. To fully implement the required functions, the necessary programming languages, engines, and frameworks are selected.

Communication Framework

From the very beginning, Skype and email were chosen for communication as the most convenient way to exchange information. The created communication framework made it possible to timely resolve issues, hold scrum meetings, and discussions on the project.

Communication:

Specification

A specification is created throughout the project. Initial stages are prescribed in parallel with the creation of the prototype.

Goal - Virtualization of Classrooms. 100% engage from students.

Precondition
Open the Desktop application on the teacher’s side.
Check the Wi-Fi stability connection.

Open the app on Oculus Go.
Appear Headset.

Postconditions

Select available media from the Desktop app.
Watch and listen on the Oculus side.

Alternative Flows
1. Play, Pause, Stop, Backward, Forward, Select timeline, Repeat media.
2. Stop and ask questions.

TEAM

The company strives to complete the project at the highest possible level of quality. For this purpose, Computools selects employees whose level of expertise and skills are best suited to fulfill the project objectives.

BACKSTAGE

The application development process flows more active and fast if it is properly organized. Computools uses the latest technology for brainstorming, sharing experiences and ideas. Thanks to this, teams are so effective and productive.

Dev meetings

Cooperation with other teams and clients also allows to share experiences and make the necessary changes to ready-made solutions, as a fresh look allows to identify small bugs and errors.

Team Brainstorming

The brainstorming sessions help the engineers to find a really innovative solution. They stimulate creative activity and each participant has an opportunity to offer as many options as possible, including the most fantastic ones. It helps to hit the necessary ideas and solutions.

Feedback

After finishing a large part of the work the company conducts team discussions and arranges feedback sessions. Thanks to exchanging opinions and emerging ideas, the developers improve their personal efficiency and the efficiency of the entire team.

Internal Communication Flow

Constant communication in the team was ensured through the use of Skype, scrum, and face-to-face meetings. This allowed all participants to stay on one page. To manage the project PM used Trello, through which he timely monitored the implementation of tasks.

Project Management Methodology

Scrum was chosen as one of the most effective application development methodologies to date. Dividing the development process into stages with short periods and daily reports makes the task execution easy and quick. Scrum also managed to prove its efficiency and productivity for performing urgent tasks with short sprints and tight deadlines. It allows not only to accelerate all processes but also to save the customer’s funds.

Short sprints allow to find errors and bugs in completed tasks promptly and eliminate them. Thus, the work is significantly accelerated and the quality of the finished product is improved. Moreover, constant meetings - scrum - allow the team to remain highly motivated, receive support, and the necessary feedback.

PROJECT TIMELINE

01

CONSULTING

Defining goals
  • Identifying high-level project goals
Analysis & Exploration
  • Researching and analyzing the existing and ready-made solutions
  • Defining main restrictions and providing solutions for them
  • Identifying the main risks
02

Product DESIGN

High-Level Architecture
  • Selecting basic architectural patterns and tools
  • Forming an application stack, work processes with VCS
  • Forming the main development guidelines
Interactive prototypes & Specification
  • Development of a prototype in parallel with specification
  • Choosing Project Management Methodology
Build Development Process
  • Calculating the number of project teams
  • Configuring the technological processes and interactions between roles
03

Product Engineering

Build The Team
  • Making the initial scope based on the specification and estimate, calculating the optimal number of specialists for each role
  • Adding executors to the team's core
  • Conducting an intro meeting
Development
  • Development of a road map, dividing the development process into parts
  • Implementing control and secure options to the teacher’s application
  • Implementing the ability to use standard and 360-degree videos
Testing & Stabilization
  • Developing a testing plan
  • UI & Unit testing
  • Applying improvements
  • Code stabilization/refactoring, increasing system stability, reducing the probability of bug emergency

Design

The product architecture plays a key role in developing it from scratch and when working on an upgrade. Computools's integrated approach includes the development of the architecture for the project, which allows taking into account not only functional features but also their interaction.

Scan QR code to find
code sample

Implementation On Client’s Side

1.

launch

The launch of the finished application was carried out in accordance with the agreed terms and requirements. Preliminary tests were done confirming the stable work of the application.

2.

Transfer

Transfer to the client’s server was carried out according to the agreed plan - gradually and in compliance with all safety standards and rules. Subsequently, the application was tested on the client server.

3.

Education

The client did not request additional training materials for his staff, however, the company is ready, if necessary, to provide additional documentation, tutorials.

Contact Us

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