Game Development

GameDev industry comprises companies involved in the development, marketing, and monetization of computer, mobile, and video games.

Term

Descriprion

2.5D Game

Interactive application who implemented in 3d environment but camera show one side

2D Game

Interactive application who support 2d coordinate system

3D Artist

Someone who works with 3D models may be referred to as a 3D artist.

3D Game

Interactive application who support 3d environment

Ads

Monetization method when you show Advertizing Banners inside games

Cartoon

A cartoon is a type of illustration, possibly animated, typically in a non-realistic or semi-realistic style.

Consoles

Game Devices who plugin in TV for play thoouth special designed Input - joysticks

Cyberpank

Cyberpunk is a subgenre of science fiction in a futuristic setting that tends to focus on a "combination of lowlife and high tech"[1] featuring advanced technological and scientific achievements, such as artificial intelligence and cybernetics, juxtaposed with a degree of breakdown or radical change in the social order.

Draft

Product less then MVP, but full complete logic

Facebook Canvas Payments

Internal Purchase based on Facebook API

Game Development

Process of implementing game from scripts, visual assets and audio sources

IAPs

Internal Purchase provided by manufactorer of Store

Level Designer

A level designer is a game designer who creates environments and scenarios using a level editor and other tools.

Native API

Is a lightweight application programming interface (API).

OpenGL, DirectX, WebGL

Is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

Photo realistic

Photorealism is a genre of art that encompasses painting, drawing and other graphic media, in which an artist studies a photograph and then attempts to reproduce the image as realistically as possible in another medium.

PhysX

PhysX is an open-source[1] realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite.

Physics

Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more realistic to the observer.

Pixel Art

Pixel art is a form of digital art, created through the use of software, where images are edited on the pixel level.

Players

Individuals who use Game of Client

RTX (Raytracing)

In computer graphics, ray tracing is a rendering technique for generating an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects.

Real Time Rendering

Draw from 30 Frames and output on screen per second 2D image of 3D World

Sculpter

Someone who works with 3D models in sculting method and use software for Sculting like Zbrush, Mudbox

Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

Steampank

Steampunk is a subgenre of science fiction or science fantasy that incorporates technology and aesthetic designs inspired by 19th-century industrial steam-powered machinery.

Texture

Is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.

Texturing

Process of creating texture

Users

Individuals who use interactive application of Client