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Teacher’s Dashboard

Providing services for educational institutions and coaching centers

Solution:

Web Development

Industry:

Education

BUSINESS CHALLENGE

weaknesses

  • The need for simultaneous options' development for all user roles
  • Tight schedule

strengths

  • A preliminary study of the needs of potential customers
  • A high demand for such an educational solution
  • Well thought out monetization scheme

PROJECT DESCRIPTION

The client had the idea of ​​creating a multi-user learning platform that would allow to create and share with other teachers unique learning content, and assign it to students as tests or hometasks. The main objectives of such a platform is to simplify and digitalize the educational process, provide the ability to share one's experience with colleagues and collect statistical data on academic performance, time spent on task completion, etc.

To bring the idea to life, the client turned to Computools as he was looking for a team of professionals with extensive experience in providing web development services and skills in creating such digital education solutions. After discussions and meetings held, agreement and selection from the proposed options, work began on the project. In close cooperation with the client, the engineering team successfully completed the assigned tasks and made changes if required. The result is an educational multi-user platform with all the necessary functionality.

Outcome

Diligent and effective work on the project allowed the team to successfully achieve the set goals. The developed multi-user platform for teachers is very popular, it works stably and smoothly, thanks to the applied technologies and solutions. The client is satisfied with the result as his revenue has increased.

Several key options we solved:

  • Developed and implemented options for placement, sharing and control of learning material for teachers.
  • Introduced a convenient task check system.
  • Added a reliable tool for collecting data and statistics on tasks and course execution.

Digital Platform & Technology

The stack of necessary technologies is determined by future application functions, necessary capabilities and tasks. To select the best technologies, programming languages ​​and frameworks, we study ready-made solutions to similar problems and existing technologies.

Communication Framework

An effective communication ecosystem on the project ensures productive work and interaction between all participants. For this project, Skype was chosen as the main communication tool, since it allows to conduct video and audio conferences, quickly exchange news and questions about the project.

Specification

The project specification is created at the very beginning and is gradually supplemented during the development of the platform. This allows to follow a given algorithm and flexibly make changes, if required, supplementing with refinements and more specific data.

Goal

is to create a platform for teachers to create, assign tasks for students, check the results and collect statistics.

Main flow

  • Authorization.
  • Creating a task:

    - header selection;
    - adding material;
    - setting access to materials;
    - data storage.

  • Assigning of the task.
  • Checking the task.
  • Saving the results.
  • View statistics.

TEAM

An experienced team of developers, designers, managers, and analysts is building specifically to work on the project. The coordinated work of engineers and specialists allows to get the highest quality result - a ready-made application. Computools strives to create comfortable working conditions for the team, therefore it carefully approaches the choice of each participant. The skills, experience, level of expertise of the employee, as well as personal qualities are taken into account.

BACKSTAGE

The company pays special attention to the organization of the development process. During the work of the team, the latest technologies are applied in the field of brainstorming and the exchange of ideas and experience. Each participant has the opportunity to propose a solution and discuss it with colleagues.

Brainstorming

Brainstorming is recognized as one of the most effective ways to find innovative solutions. At such meetings, developers can offer any idea, even the most incredible. In the discussion of ideas, original solutions are created.

Dev meeting

Cooperation with other teams and clients also allows to share experiences and make the necessary changes to ready-made solutions, as a fresh look allows to identify small bugs and errors.

Feedback

At the end of the project or a large part of it, we conduct feedback sessions. This helps to identify the strengths and weaknesses of the project, its participants. Everyone gets the opportunity to improve their skills for the next project.

Internal Communication Flow

Internal communication of the project allows all team members to be synchronized and stay in touch while working on tasks. Skype was used for meetings and resolving urgent issues, and Jira was used to manage the project. This allowed the Project Manager to monitor the progress of the assigned tasks, respond to delays in a timely manner and maintain the team's efficiency.

Project Management Methodology

Since this project required quick implementation and thorough testing, it was decided to choose Scrum as the project methodology. It allows project participants to adjust their activities in response to situations that arise during the project management process. Scrum consists of three roles: the product owner, the Scrum master and the team. The product owner is the individual who represents the company. The Scrum master is the project manager tasked with controlling and measuring the process. The team is made up of those who will execute the project tasks. Scrum "ceremonies" are the project steps, which are referred to as "sprints," as well as daily Scrum meetings. Scum "artifacts" include a product backlog, which is a prioritized list of customer requirements; a sprint backlog, or a task list for implementing the priority product features; and the burndown chart shows how much work remains as the backlogs "burn down" toward completion.

The sprint process provides development that results in a scalable product even while the project is in full swing. This incremental delivery system shortens the time to market and may result in higher revenue, as each completed backlog represents a new release of the product. In addition, reviewing each sprint before moving to the next means that testing is conducted throughout the process, which allows teams to change the scope or direction of the project at any point.

PROJECT TIMELINE

01

CONSULTING

Defining Goals
  • Identifying high-level project goals
Analysis & Exploration
  • Researching and analyzing the existing and ready-made solutions
  • Defining main restrictions and providing solutions for them
  • Identifying the main risks
02

Product DESIGN

High-level Architecture
  • Selecting basic architectural patterns and tools
  • Forming an application stack, work processes with VCS
  • Forming the main development guidelines
Interactive Prototypes & Specification
  • Development of a prototype in parallel with specification
  • Choosing Project Management Methodology
Build Development Process
  • Calculating the number of project teams
  • Configuring the technological processes and interactions between roles
03

Product Engineering

Build the Team
  • Making the initial scope based on the specification and estimate, calculating the optimal number of specialists for each role
  • Adding executors to the team's core
  • Conducting an intro meeting
Development
  • Development of a road map, dividing the development process into parts
  • Implementation of the first series of solutions for teachers
  • Implementation of developed functionality for the first user role
  • Adding options for students; impleneting analytical tools
Testing & Stabilization
  • Developing a testing plan
  • UI & Unit testing
  • Applying improvements
  • Code stabilization/refactoring, increasing system stability, reducing the probability of bug emergency

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