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Multitrading

A service company that offers different types of entertainment (sports events, concerts and theater performances)

Solution:

Web Development

Industry:

Leisure Facilities

BUSINESS CHALLENGE

weaknesses

  • The difficulty of creating a multithreaded application
  • Many additional tasks
  • Tight schedule
  • Lack of time for processing and testing the app

strengths

  • Availability of the app concept
  • Well established communication between in-house and Computools teams
  • Fast respond to all requests
  • Availability of all the necessary tools and data

PROJECT DESCRIPTION

Multitrading offers an opportunity to look for, examine and choose among next coming events in different spheres, such as sport, concerts and theatre performances. Their main goal is to provide convenient and reliable service to customers. The company has a website for users, however, due to a new developing strategy, leaders made a decision to create a multithreaded web application, windows service in particular, that could be used instead of the website. To complete the task Multitrading hired a team of Computools’ engineers, who have a wide experience in application development and could offer the proper solution for different parts of the process. In close collaboration with the in-house IT department of the client, our developers created an app in time and according to all demands of the client. All the company’s goals were achieved.

Outcome

Computools team developed a multithreaded web application, that had all required functions and met all expectations. In close collaboration with the client’s IT department, Computools’ team developed innovative digital solutions that allowed to achieve all the set goals.

Several key options we solved:
  • Applied multithreading to the web app to make it faster.
  • Implemented features for easy viewing and booking tickets on events.
  • Updated UX/UI design of the application.

Digital Platform & Technology

During negotiation our Project Manager and customer Coordinator have decided to use emails and Skype for fast communication. A good and well-thought communication system is a key to establishing close relationships with the client and successful collaboration.

Communication Framework

During negotiation Comptools Project Manager and customer Coordinator have decided to use emails and Skype for fast communication. A good and well-thought communication system is a key to establishing close relationships with the client and successful collaboration. Slack was chosen as an internal communication system due to its convenient interface and integrated functions. Project Manager and team Lead had an opportunity to solve any issues faster, that is very important for all our projects.

Communication:

Specification

In order to finish the project and complete the client’s tasks on time, our team has developed a specification based on development with a very short timeline. Thanks to close collaboration with the client’s in-house IT Department we had a good opportunity to pay close attention to all important functional and nonfunctional requirements.

Create a multithreaded web application according to all client’s demands. Development Process 1. Gathering all the necessary information for building an application. 2. Developing strategy and schedule, delegating tasks to engineers. 3. Developing a prototype of the future web-application. 4. Working on the app’s functionality. 5. Customizing the application. 6. Discussing the prototype with the client’s team. 7. Testing the application. 8. Working on bugs, adding different additional functions. 9. Another series of tests before launching the app. 10. Launching and implementation of the application.

TEAM

To meet all the client’s claims we conducted a team of talented experts, experienced in c# and other required technologies. This made it possible to meet deadlines and to deliver the first work results in the shortest possible time.

BACKSTAGE

Thanks to a well-established internal communication a productive collaboration between the team members was provided. Each type of meetings, face-to-face brainstorming, video or audio-conferences, helps to achieve the main goal of the project.

Whiteboard Meeting

At the end of each sprint, we conduct team discussions and arrange feedback sessions. By exchanging opinions and emerging ideas, our developers find truly innovative solutions, improving their personal efficiency and the efficiency of the entire team.

Team Brainstorming

To find a really innovative solution, our engineers meet at brainstorming sessions. It stimulates creative activity and each participant has an opportunity to offer as many options as possible, including the most fantastic ones. It helps to hit the necessary ideas and solutions.

Dev Meeting

Well-coordinated collaboration at all stages of the coding and testing process increases the pace of the development. This works especially well when our software engineers cooperate closely with their client counterparts.

Project Management Methodology

For this project, our team has chosen Scrum as the most convenient methodology that guarantees high productivity of each team member. It’s also a simple framework that facilitates team collaboration on complex projects. It stresses accountability and is iterative progress towards a well-defined goal. Scrum is part of Agile software development and teams practicing Agile. It is an excellent framework for project management. Another great thing about Scrum is that it’s adaptable. Scrum methodology advocates for a planning meeting at the start of the sprint, where team members figure out how many items they can commit to, and then create a sprint backlog – a list of the tasks to perform during the sprint. The Scrum model sees daily scrums as a way to synchronize the work of team members as they discuss the work of the sprint. At the end of a sprint, the team conducts a sprint review during which the team demonstrates the new functionality to the PO or any other stakeholder who wishes to provide feedback that could influence the next sprint.

PROJECT TIMELINE

01

Background

Defining scope
  • Gathering all the necessary data
  • Working on a prototype scheme
02

Strategy

Planning
  • Developing a strategy
  • Delegating tasks
Teamwork
  • Brainstorming
  • Applying innovative solutions
  • Building a prototype
Tests
  • First series of tests
03

Implementation

Developing
  • System requirements’ analysis
  • Roles and tasks assignment
Testing before launching
  • Series of tests before launching
  • Working on bugs and important issues
Implementation
  • Launching and implementation of the app

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code sample

Implementation On Client’s Side

1.

Launch

Before launching the application the client has developed the marketing plan, based on the standards and requirements of Google Play and the Apple Store. We followed the above-mentioned plan in order to do everything in time and the right way.

2.

Transfer

After getting all the approval from the marketplaces we’ve transferred the application and loaded to prepared directories. Thanks to high skilled Computools’ developers the transferring process was fast and successful.

3.

Education

In order to make sure the application works the right way, we’ve tested it several times. However, we’ve also helped the client’s team learn how to work with the app, use all the important and additional functions.

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